Dragonsweeper Enemy Power Guide and Threat Tiers
Enemy power is both a clue contribution and a combat cost. Recognizing likely threat tiers lets you interpret clue totals faster and protect health for the cells that matter.
Low-power enemies
Low-tier enemies are useful early targets because their power is easier to isolate from small clues. They can still become expensive when several cluster around one frontier.
- Good for early information.
- Useful for controlled experience.
- Dangerous in groups.
Mid-tier enemies
A single mid-tier monster can explain a clue that might otherwise represent several weak enemies. Compare neighboring totals before assuming the composition.
High-power enemies
Giants, mimics, dragons, and similar threats should shape your route before they are revealed. Approach them after upgrades and with nearby cells already understood.
Special-effect enemies
Some enemies reveal, mask, disarm, or otherwise alter information. Their strategic effect may matter more than raw power, so removing them can improve every remaining clue.
Frequently asked questions
Is higher power always worse?
It costs more health, but a high-value fight can unlock information, experience, or the winning route.
Can several enemies create one clue?
Yes. Every clue is the sum of all adjacent enemy power.
What is the safest combat rule?
Fight when your health exceeds the enemy power and the encounter creates useful progress.
Put the strategy into practice
Play a fresh seeded run, test the deductions above, and compare your result with the next guide.
Play Dragonsweeper Browse all guides