Long-run retention mode

Adventure Mode

Choose a class, trigger skills, collect relics, shape a build, and survive escalating boss phases on the same seeded dungeon logic as Classic.

Ash Knight Ember Guard · 16 HP

Absorbs the first dangerous hit and favors defensive relics.

Start as Ash Knight
Ember Hunter Survey · 13 HP

Uses limited scouting to solve dangerous board regions.

Start as Ember Hunter
Cinder Mage Cinder Pulse · 11 HP

Turns precise reveals into controlled flame effects.

Start as Cinder Mage
Shade Rogue Backstab · 12 HP

Rewards calculated first strikes and risky treasure routes.

Start as Shade Rogue
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Ember Chronicle

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